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Toem you found us
Toem you found us















Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. These features aid your progress through the game offering different ways of maintaining your progression. No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.

toem you found us

Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock. Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible. Information is provided in a timely manner, with appropriate level of detail.Īssistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc.

#Toem you found us how to

Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 7 accessibility features for Getting Started in Toem which deal with what support is offered to get started with the game. If you want to play Toem, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls This can provide additional information about progress, approaching enemies or hitting a target. Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. Vibration Optional: Controller vibration not used in the game or you can disable it. Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.

toem you found us

Specific button operation required to play This enables you to match your instinctive orientation when looking. Invert X/Y Axis: Can invert the direction required to control looking and aiming. Remap ControlsĬan customise the controls for the game as follows: Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks. Multiple Buttons & Single Stick: Can play with multiple buttons and a stick. We've documented 6 accessibility features for Controls in Toem which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.















Toem you found us